That was more fun than I expected! I have experience hitting PICO-8 token limits so I know the struggle and I'm surprised that you were able to fit so much content into a single cart!
The pixel art is pretty good for PICO-8, and I especially like the Dior's portrait. The use of the white highlight around the characters was also nice.
The first time that Fang said that there must be another way, and that it didn't feel right, I backtracked all the way back to the beginning, searching the walls for some secret I missed. That was a mistake lol. Maybe make that not possible? I dunno. It was nice though, because I was assured that I'd seen and done everything worth doing.
The dialogue is also really great! I appreciate the JRPG melodrama, and I think that you really nailed it. I haven't played a JRPG in over a decade but..
This is a very straight-forward little game, but there's nothing wrong with that, and it more or less nails every part of the execution! It felt like playing an older RPG, I felt for the old RPG characters and their story, and it's easy to see the "final boss" and "stuck in a loop" themes!
While it's great on its own, this would also be a great start to a slightly fuller game (made in more than three days, of course), where the current ending isn't what it seems...
There would be a lot of world building necessary to turn this into a bigger thing, I think. The story is intentionally pretty cliché, and I didn't come up with anything more than what is in the game itself.
I do intend to create more story focused games in the future though. Where I have more time than three days to work on it like you said. ;)
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That was more fun than I expected! I have experience hitting PICO-8 token limits so I know the struggle and I'm surprised that you were able to fit so much content into a single cart!
The pixel art is pretty good for PICO-8, and I especially like the Dior's portrait. The use of the white highlight around the characters was also nice.
The first time that Fang said that there must be another way, and that it didn't feel right, I backtracked all the way back to the beginning, searching the walls for some secret I missed. That was a mistake lol. Maybe make that not possible? I dunno. It was nice though, because I was assured that I'd seen and done everything worth doing.
The dialogue is also really great! I appreciate the JRPG melodrama, and I think that you really nailed it. I haven't played a JRPG in over a decade but..
this really gave me the nostalgia. Aaaa
This is a very straight-forward little game, but there's nothing wrong with that, and it more or less nails every part of the execution! It felt like playing an older RPG, I felt for the old RPG characters and their story, and it's easy to see the "final boss" and "stuck in a loop" themes!
While it's great on its own, this would also be a great start to a slightly fuller game (made in more than three days, of course), where the current ending isn't what it seems...
There would be a lot of world building necessary to turn this into a bigger thing, I think. The story is intentionally pretty cliché, and I didn't come up with anything more than what is in the game itself.
I do intend to create more story focused games in the future though. Where I have more time than three days to work on it like you said. ;)