This is a fan game based on the AI Vtuber Neuro-sama. It was made as part of the 72 hour Neuro-sama Birthday Game Jam. All code, art, and sound were made during the game jam period. *WebGL version fixed after the game jam

Gamepad controls (recomended):
Left stick: Move
A-Button (Cross-Button): Jump

Keyboard controls:
WASD or Arrow Keys: Move
Space: Jump

Hold down the jump button to jump higher. Jump on top of enemies to defeat them. Jump on switches to unlock the door.

UPDATE: Now that the rating period for the game jam has ended, I updated the page with a fixed WebGL version. There were A LOT of unique game breaking bugs that only happened in the WebGL export. The content is identical to the (unchanged) Windows version, but I had to change the following for web:

  • Changed how persistent and static data was handled. For whatever reason it kept clearing data that was supposed to be persistent after a few LoadScene.
  • Adjusted collision when jumping on enemies. The physics callback wasn't called quick enough in the web export. This may also have been a problem for a few players in the desktop version. (I should have just coded my own collision logic instead of relying on piece of shit Unity physics).
  • Disabled ability to restart game at the end. No matter what I tried the game would just show a black screen during the second time you beat the game, instead of showing the ending cutscene.

Development:

It's been a long time since I last participated in a game jam, since I've been busy working on a bigger project. But I've had a lot of fun watching Neuro and Vedal this year, so when I heard about the game jam I knew I wanted to take part. 

As usual I ended up making something overly ambitious, and wasn't able to achieve all that I wanted. But I'm happy with what I managed to make, given the short time.

I had several crashes in the unity editor while working, but other than that (and the gut punch surprise that the web version broke for some reason) development went smoothly. The sprites were the biggest time sink by far. I'm still not as quick as I would like to be when it comes to graphics. 

I prioritized finishing the boss battle and the intro and ending. This left very little time to make the rest of the level, and no time to make any music. If I didn't have other plans for new years eve, I would have spent a bit more time. But it is what it is. I hope it can bring you some joy. 

Happy new year, and happy birthday Neuro-Sama! 



Software used:

Unity (and unity pro builder for the level geometry) 

Blender (some 3d objects) 

Krita (2d art) 

Reaper with ChipsynthMD VST (sfx) 

Download

Download
NeuroCookieQuestWin.zip 33 MB

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